Tag: assistive technology (Page 4 of 5)

EAPSI Alum Advice for Applicants

Pink lotus blossom

I have been getting questions about the EAPSI application process, so I thought I would save everyone some time and write a quick blog post about my experience. I will probably update this as needed (when I think of new things or someone asks me a new question).

Firstly, for those who don’t know what EAPSI is, it is a summer internship opportunity that is funded through the NSF that gives student researchers a chance to conduct research in various Asian/Pacific countries. As an EAPSI 2014 Fellow, I was able to spend 10 weeks in Hiroshima, Japan conducting research at the university there. NSF has a lot of really great information on their website, which I highly encourage you to read through if you are thinking about applying.

As a caveat, my experiences are particular to the Japan EAPSI fellowship. Each country has a different relationship with NSF, differing numbers in terms of applicants they will take, etc. For instance, it is a fact that the countries where the primary language spoken is English have a much lower acceptance rate. The non-English speaking countries, like Japan, have much higher acceptance rate (I heard the number 40% floating around, but can’t verify that).

Now, I’ll present my advice as someone who had their fellowship application accepted.

  1. You have to have a good idea of who you will be working with in the country of your choice. In face, you will not get accepted as a fellow without a letter of support from that person. What I did for Japan is searches on the web for anyone who might be related to my area. When I didn’t hear back from anyone, I had my advisor send some emails. In the end, I found someone who was not directly in my field, but he was someone who could use my expertise (as someone who can built and evaluate tech). We emailed back and forth several times, while I worked out a potential summer study plan*. SAVE all these emails and attach them to your application. NSF wants proof that you have a working relationship of some kind with your potential host.
  2. You don’t need international experience, so don’t stress it. It’s more important that for your application that you have a relationship with your potential host researcher (see #1). You also don’t need to be able to speak the language of your country of interest. NSF is more interested in sparking collaboration and giving students a new opportunity.
  3. Have very clear Intellectual Merit and Broader Impacts categories in your application. If you have applied for the GRFP, then you know how important these categories are. Make sure you have lots of both.
  4. It needs to be clear that you know how to plan a research project that will take place in the allotted time. You only have 8 or 10 weeks, depending on which country you go to. That’s not very much time at all. Be able to articulate the work you will do leading up to the summer and how you will possibly extend your work (and your new international collaboration) into the future after the summer has finished.
  5. Look through the slides and handbooks from the NSF EAPSI website. These were super informative for me when I was writing my proposal and application.

Here are the quotes from my IM and BI categories of my proposal:

Intellectual Merit. The intellectual merit of this project includes an examination of how designing assistive technology can occur in a cross-cultural practice, particularly between Japanese and American researchers. This project will also result in a prototype of an Augmentative and Alternative Communication (AAC) device for Japanese speaking users. In addition, the work from this project will contribute to the development of a framework to facilitate cross-cultural design of assistive technology. I plan on disseminating the results of my proposed work through academic publication at conferences, such as CHI and UBICOMP, and relevant academic journals.

Broader Impacts. This project will ultimately benefit children with ASD, their caregivers, and with which peers they interact. The project will strengthen international ties between USA and Japan as I collaborate with researchers from Hiroshima University. This project will allow me, as an underrepresented student, to gain experience researching internationally. I intend to share this work and experience at conferences, such as the Grace Hopper Celebration of Women in Computing and the Richard Tapia Celebration of Diversity in Computing, aimed at underrepresented students in both graduate and undergraduate school. This will bring awareness of my work to underrepresented groups in computing fields and help draw more women, minority, and students with disabilities to graduate school. I will also keep a blog during my experience in Japan on my personal website. As part of my studies at UCI, I plan to continue to mentor undergraduate students and to continue to develop technologies that can be used to assist children with disabilities.”

*In truth, this plan did not really end up happening due to a lot of different things, which is totally okay and normal. We still did some amazing research.

Additional questions can be left as comments here or emailed to me at kringlan [at] uci [dot] edu.

Hope this was helpful!

Paper on SensoryPaint wins Best Paper Nomination at Ubicomp 2014

Ubicomp LootI am happy to announce that our paper, “SensoryPaint: A Multimodal Sensory Intervention for Children with Neurodevelopmental Disorders” has received Best Paper Nomination at Ubicomp 2014. Many thanks to my awesome co-authors as well as others who helped with editing and other feedback. I presented this paper Sept 17, 2014.

Full citation here:

Ringland, K.E., Zalapa, R., Neal, M., Escobedo, L., Tentori, M., and Hayes, G.R. “SensoryPaint: A Multimodal Sensory Intervention for Children with Neurodevelopmental Disorders”. Proceedings of the 2014 ACM International Conference on Ubiquitous Computing, ACM (2014).

Video: Design of EAPSI Project App

Here’s a short video of my design motivation and sketches of my communication app for Japanese children with autism. After consulting with my mentor at Hiroshima University, Dr. Norimune Kawai, I finished the basic sketches last week and have been hard at work coding a prototype for iPad. Coming up next: the development of the app. Stay tuned!

Keep on Dancing

[This is cross-posted on our Dance Craft website]

I made the trek across campus today to meet with Professor Andrew Palermo in UC Irvine’s Dance Department. I briefly pitched him our idea and explained what we could do with the Kinect. We talked about the dance classes he teaches at the local autism center. His classes consist of one part neurotypical dance class, one part partner dancing tailored to kids with autism, and one part dance routine. The dance routine is a composition of steps created by each person in the class. After our discussion, I am more excited than ever to move forward with our Dance Craft application for Kinect.

For our prototype that we will be demonstrating for the Autism AppJam, we will be creating an application that will encourage creative movement in the player/user. We will be focusing on something that can be used at home, outside of the dance class, to bring the creative motion out of the classroom and into the daily lives of the children. The great thing about this software is that set up and use will be fairly inexpensive for the typical. All that is needed is a computer to run the program, a Kinect, and a monitor/television.

I will leave you with a video of the inspiration behind Professor Palermo’s dance classes- a choreography called beyond.words:

Minecraft Study Blog Week 1

My intention with these blog posts is to have a sort of informal record of my time spent in Autcraft. They will be my beginnings, in a way, of creating my overall narrative of my experience. I will be creating much more formal documentation in the form of conference papers and journal articles, but here I want to create a space that is more open to dialogue and discussion. I also want the community to know that I am completely open and willing to share my thoughts and findings as much as I want to hear the thoughts of those in the community. My hope is to be able to tell the story of Autcraft and to be able to, through technology, expand on what it has given the autism community if I can.

My first week in the Autcraft community has been an extremely humbling experience. As I made my first timid steps into the unknown, I was greeted with open arms. A good number of people have given me encouragement, offered to help, welcomed me and offered friendship, and thanked me. I feel like I should be the one thanking every single member of the Autcraft community for allowing me to be among them.

I feel like I have accomplished a lot in the few hours I have played over the last week: I’ve built a modest office, explored many different areas, gone mining, died in lava, played Hide and Seek with other players, marveled at all the amazing things other players have built, played Paint Ball with other players, and died falling from a giant pink pony. All and all, a very busy, but successful week.

a pink pony statue in minecraft

Fell off from the top of a giant pink pony and died. Admittedly a first for me.

I have been struck by the many different ways in which players communicate in Autcraft. There is text chat, but there is so much more. Players also communicate via their characters (how they look and through their movements), via their constructions, via signs littered throughout the world, and more. I am sure those that have a limited understanding of autism would be very surprised to hear that these players are communicating at all. And while I am still in the very early stages of my research, I can assure anyone reading this that these players are communicating- in a varied and rich format.

I will close with that for this week. Please stay tuned and feel free to email me at kringlan [at] uci [dot] edu with any questions about my work. Thanks and keep on building!

Autism App Jam 2014 – DanceCraft

Dance

I am participating in this year’s Autism App Jam on team DanceCraft. Find out more on my team’s website: dancecraftforautism.wordpress.com.


EAPSI 2014

cloth fish flying in hiroshima

At the Hiroshima Flower Festival 2013. Photo Credit: Severn Ringland.

In the fall of 2013, I applied for the NSF’s East Asia Summer Institute Program and was accepted February 3, 2014. The abstract to my proposal:

While there are a variety of available Augmentative and Alternative Communication (AAC) devices available for individuals with Autism Spectrum Disorder in the United States, these devices are infrequently found for users in Japan especially in their native language. A culturally appropriate AAC system for use with Japanese children will be designed using participatory design workshops with stakeholders from Hiroshima University. During this project she will come to better understand the process of designing assistive technology as it occurs between local stakeholders in Japan and American researchers and to create a framework to help facilitate this kind of work in the future.

Click here for a full version of my proposal.

Last Updated: April 3, 2014

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Minecraft Study

Screen shot of sunset and a volcano in Minecraft

Sunset and a volcano in Minecraft

RecruitmentFlyer

My name is KateRingland and I am a PhD student in Informatics at the University of California, Irvine. I will be conducting observations of players in Minecraft. For the most part, this will just look like I’m playing the game like everyone else. However, I will be taking notes of my experiences and possibly screen shots. I will not be recording any identifiable information. I will not record any real names or real screen names. If I take a screen shot, I will blur out anything that would identify an individual player.

What are you looking for during your observations? I am mostly just watching to see how players on Minecraft interact. I would also like to explore the various ways in which players communicate during game play. I am hoping this research leads to helping children with Autism Spectrum Disorder have a supportive, fun environment to play in.

I am now conducting interviews! Find out more information HERE.

Please email me at kringlan [at] uci [dot] edu if you have any questions.

CLICK HERE FOR ADDITIONAL STUDY INFORMATION.

Our first paper from this project is published at Computer Supported Collaborative Work (CSCW) 2015, titled ‘Making “Safe”: Community Centered Practices in a Virtual World Dedicated to Children with Autism’.

Last Updated: June 1, 2015.

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